AI Insights · Timothy · July 2021
Top 5 Theme Parks Games on Android in the UK: Q2 2021 Performance
An overview of the performance of the top 5 theme park games on Android in the UK during Q2 2021, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 theme park games on the Android platform in the United Kingdom showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
aquapark.io from VOODOO saw its weekly revenue fluctuate, peaking at $19 in early May and experiencing a low of $1 at the end of May. Downloads for the game ranged from 10.3K in late March to a low of 4.5K in early June, with a slight recovery to around 6.1K by the end of June. Active users showed a declining trend from approximately 87.5K in late March to around 61.9K by the end of June.
Idle Theme Park Tycoon by Codigames maintained a steady weekly revenue, with minor fluctuations, peaking at $2.3K in late June. Downloads steadily increased from 3.1K in late March to a high of 5.7K by the end of May, before stabilizing around 4.2K. Active users showed an upward trend, starting at 21.7K in late March and reaching 26.5K by the end of May, before settling around 23.5K by the end of June.
Hyper Roller Coaster from BoomBit Games experienced fluctuating revenues, with a peak of $31 in early May. Downloads reached a high of 5.8K in early May but later declined to around 1.1K by the end of June. Active users peaked at 7.1K in early May but dropped to approximately 2.1K by the end of June.
OC: Park by Roman Vasilyan showed significant variability in revenue, peaking at $1.3K in early May and experiencing a drop to $102 in late May. Downloads were highest in early May at 5.4K but saw a decrease to around 330 by the end of May, followed by an increase to 2.8K by the end of June.
My Town: Fun Park kids game from My Town Games Ltd had modest revenue figures, with a peak of $30 at the end of April. Downloads ranged from 2.1K in late March to a low of 670 in early June, with a slight recovery to around 907 by the end of June. Active users started at 2.4K in late March and ended at 1.2K by the end of June.
These insights are derived from Sensor Tower's data, providing a comprehensive look into the performance trends of these top theme park games. For more detailed insights, visit Sensor Tower.